Dicemancer
This entry got 1st place!
Dicemancer is strategy deck-builder (dice-builder?) where you play as a hero with memory loss trying to save the realm. There are 15 levels, 3 bosses, 10+ enemies and 27 different dice classes to play around. Have fun!
This game was made for the Godot Wild Jam #77. The theme of the jam was Metamorphosis and I used the wild card Natural 20. It was heavily inspired by Dice&Slice. Go check it out, it's amazing.
Important: the browser version can freeze for a few seconds when loading assets. I recommend the executables for a smoother experience.
Credits
Art
Jorel (me!). Fun fact, the art was also (technically) made with Godot:
https://orama-interactive.itch.io/pixelorama
Fonts
https://caffinate.itch.io/abaddon
Music
https://tallbeard.itch.io/
Sound Effects
https://kenney.nl/
https://filmcow.itch.io/
https://kronbits.itch.io/freesfx
https://coffeevalenbat.itch.io/sweet-sounds-sfx-pack
Download
Click download now to get access to the following files:
Development log
- Post Jam Patch!66 days ago
Comments
Log in with itch.io to leave a comment.
Soft-locked the game by using one bow attack, then clicking re-roll, then using the second bow attack.
Oh, I'll give this a look, thanks for the feedback and sorry for the soft-lock
Just beat hardmode with this setup, used healer, poisoner, sentinel, and two bards. The healing and shielding from healer and sentinel + the rerolls from bards is borderline required. The poisoner wound up being the main damage source but it wasn't my preferred pick, just what the game delt me. Very enjoyable game!
Love love love this game! Unfortunately I got softlocked due to the dice not falling , but with new knowledge from the run I'll enjoy getting back here.
I was able to stack up 149 armor and 33 poison dmg for the final battle.
Woh! I know its been two weeks and you prob don't remember but what setup is this? I think I see a poisoner, vampire and a druid (or beast?), but I don't know what those light purple dice are.
the dices are hugely looking like those from "Slice & Dice" on steam...
intresting
There is a link to Slice&Dice's steam page in the description, this game is basically a tribute
so how many dices you actually designed here?
About 20 days late to this but there are 27 dice:
3 basic dice, Fighter Rogue and Mage
6 Tier two dice, created by combing basic dice (order matters, example Fighter added to Rogue is Dancer, but Rogue to Fighter is ranger)
18 Tier three dice, created by adding a basic dice to a tier two dice (6 tier twos times three upgrade paths for each is 18 tier threes)
Making for a total of 27 dice. Now how many were actually designed by the creator and how many come from Slice and Dice, only Jorel can answer. (I definitely didn't misinterpret this question as you asking how many dice there were in the game :P)
Absolutely epic!! I know this is super late but I wanted to say massive congratulations on the win! All your games have so much polish and flair, it's a huge inspiration seeing just how much you're able to do solo. Keep on working that magic, super stoked to see what you've got in store for the future ^^
stupid gambler dice killed me and made my wife leave me 10/10 game
lol
Loved the game! Amazing job.
A really fun game. I like the possibilities of combining dice. I had a great time playing.
Super fun game, really enjoyed playing it and felt i got quite far. The only feature I would love to see added would be some sort of high score or point counter, dependant on something like how far you got, how many hearts you finish an encounter in etc...
Very good feeling playing this game, and it's also very addictive.
I found a bug when rolling the dice: once, after rolling the dice, for some reason, the game didn't allow me to take any actions afterward. It was probably due to a very specific position one of the dice ended up in, which caused the game to get stuck in the dice-rolling state.
I'll look into it, thanks for the feedback
This game was very fun. It feels so nice to play I got caught up in playing. I found the game compelling and the gameplay loop kept me playing until I beat it. Wonderful work!
awesome game man, especially for a jam. super polished and the balance i think is actually pretty spot on. ive never played slice and dice, not sure how similar it is, but i love this formula for a game. the combining of dice into new powers and abilities is really smart, and opens up for a lot of replayability.
its only because its so good and feels so polished that the bugs felt like an issue. entirely a compliment (its a game jam, of course there will be bugs, but because i was so wrapped up in the gameplay and the strategy, i actually cared about the bugs, thats how good the game is). anyway, theres a bug with rerolling dice on your final reroll. sometimes, it won't let you select your die and use it, but still gives the "unused dice" warning. not sure whats happening, but it made juggler runs kind of unusable since the problem cropped up with rerolling more often than not.
phenomenal entry, really impressed with everything. looking forward to your entry in the next jam! :)
Thanks for the feedback!
I'll try to fix all the bugs people are finding after the jam. If you decide to play again, you can turn off the end turn warning in the options, maybe that will help for now
Once again, absolutely fantastic game!
I beat the game on my second run on normal difficulty. Experienced a few bugs here and there, such as:
Other than that, this was absolutely fantastic. I'll probably play it again on other difficulties and using different builds - overall, really really well made, once again! Great job!
Hey! Thanks for playing and for the feedback :)
The dice not leaving was probably in the slime encounter. I'll fix these bugs after the jam ends
Really great game.
Thanks!
This is really polished!! I had fun.
Glad to hear it :)
This is as INCREDIBLE jam entry - what an amazing concept and execution. The mechanics go so much deeper than I'd have expected, with classes evolving twice in various combinations and so many status effects and attacks. Everything works very smoothly, and the feedback on every button and menu is just incredibly polished and feels so good.
The rogue-lite take on this works really well, I got really excited to do my upgrade combos and get new dice added. Every upgrade feels like it makes a genuine difference and I feel like I could make decisions and play specific build if I played again, and it's great to have that level of player strategizing.
I really hope you keep working on this, so I'll leave what feedback I have, though none of it detracts from the game to a degree that would make it any less than a winning contender for sure.
I'm sure a lot of this might be on your list to fix already if given a chance.
- There should be a way for dice to not land in the same position, as when they overlap they're hard to read and click.
- with the later classes, the dice are so dark that it becomes harder to see when they are already used up, or if they have an action I can take. I'd like a bit more readability on those, because it got a little frustrating to click around a bit aimlessly. I know there's icons for it too but the easier to read it at a glance, the better I think. Maybe you can highlight them in another way to clarify what is and isn't available to be activated.
- Because the mechanics ultimately repeat quite a bit, I think I'd like a way to skip through some of the steps a little bit quicker. For example, I'd like to skip to the next turn without being asked if I'm sure all the time. I'm also not sure that I love having to drag every self-applying effect onto my character when that's the only target for it (like heals, blocks). Maybe just activating them with a click could apply the effect, just to make it feel a bit quicker and smoother.
- I missed at first that the dice could be combined into new classes - I do think the tutorial explains this but I didn't quite get it, I wonder if there's a way to demonstrate this more clearly. I was very pleasantly surprised when I figured it out though.
- My game did _nearly_ crash a few times, I think this happened everytime a particle effect was loaded in, like the poison or fire. The screen froze for a while, and unfortuantely quite early on, so some people might click away at that point. I have this problem in my own games, and, just in case it's any help, I've recently learnt that it's worth having a resource that loads all the one-shot particle effects at game start, creates each of them once, and destroys them on finish, so that they're all fully initialized and don't have to load up when they're summoned in game. That might fix it!
Best of luck in the rating, wonderful entry.
Hey! I'll take some time to write a proper reply, but you can toggle off tutorials and those confirmation menus in the options.
Oh, great to know, amazing inclusion! :D It was only a slight bother in the end!
Hey, thanks for the detailed feedback!
Color coding the classes was very difficult (because I kept running out of colors from my usual palette), but I'll be sure to brighten up the darker ones.
For the dice overlapping, you can toggle "sort dice after rolling" in the options.
Thanks for the tip about the particle effects too. I'll add that later to improve web performance.
Oh amazing, you thought of everything! :D You know what you're doing obviously, I should have checked out your other games before, I was a big fan of your entry to the last wild jam too!
Thanks! If you have the time, my darling is my first ever game Hotdogday. It's not as flashy and polished as the other ones, but I put a lot of myself into it
Seemed neat, but the game crashed when poisoning an enemy
Probably a browser issue, unfortunately. You can try one of the executables if you want to give it a 2nd go. If it crashes again, let me know
Seems you were right. Beat the game after downloading; it was quite fun.
Great! Thanks for giving it a 2nd try :)
Really interesting concept!